Have you ever needed to store data locally to a thread ? For example, let’s say that you want to implement a GetLastErrorMsg() function. This function would complement the standard GetLastError() one by providing a string description of the last error.
How would you implement it ? You need to store the error description on a per thread basis. Will you use a map whose key would be the thread ID and data the error message ? Since you don’t know when threads terminate, when will you delete entries of the map ? What happens if a thread terminates and a new one starts with the same thread ID ? This is definitely not a good approach !
A nicer and easier solution is to use the __declspec( thread ) directive (http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/_pluslang_the_thread_attribute.asp).
This directive allows you to specify that a global or member variable is local to a thread. Each time you will use the variable, it will the one specific to the thread, and will be deallocated once it is terminated.
The following code illustrates the use of this directive for the implementation of the GetLastErrorMsg() function.
The thread local storage can be used dynamically too, using the TlsAlloc(), LocalAlloc(), TlsSetValue() and TlsGetValue() functions. This is useful when working with DLL to store Data when threads attach to and detach from the DLL. See the MSDN article about this : “Using Thread Local Storage in a Dynamic-Link Library” (http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dllproc/base/using_thread_local_storage_in_a_dynamic_link_library.asp)
#include "stdafx.h"
#include "myError.h"
using namespace std;
__declspec( thread ) char g_szMsg[256] = "";
const char* GetMyLastErrorMsg() { return g_szMsg; }
void SetMyLastErrorMsg( const char* szMsg) {
strcpy( g_szMsg, szMsg);
}
UINT MyThread( LPVOID pParam )
{
int iDelay = (int)pParam;
char szMsg[ 256 ];
sprintf( szMsg, "Thread %d Message %d", GetCurrentThreadId(), iDelay );
SetMyLastErrorMsg( szMsg );
cout << "Set " << szMsg << endl;
Sleep( iDelay );
cout << "Get " << GetMyLastErrorMsg() << endl;
return 0;
} // UINT MyThread
int main(int argc, char* argv[])
{
CWinThread* pThread = NULL;
for ( int i = 1; i <= 10; i++ )
{
pThread = AfxBeginThread( MyThread, (LPVOID)(i * 1000) );
}
WaitForSingleObject( pThread->m_hThread, INFINITE );
return 0;
}
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